info@asmi.ac.id (+62 21) 471 - 4941 s.d. 45
 
 
#Tesis
Bidang Ilmu: Ilmu Komputer

Prediction of Students Passedon Time with Classification Technique Using Have Naïve Bayes Algorithm

Di upload pada: 26/01/2022 18:29:25 wib - Dilihat: 78 kali

Student data and student graduation data at Budi Luhur University produce abundant data in the form of student profile data and academic data. This happens repeatedly and causes a buildup of student data so that it affects the search for information on that data. This study aims to classify student data at the Budi Luhur University Faculty of Information Technology class of 2011 - 2013 S1 and SI study program levels by utilizing the data mining process using classification techniques. The method used is CRISP- DM through a process of business understanding, data understanding, data preparation, modeling, evaluation and deployment. The algorithm used in this study is the Naïve Bayes algorithm. Naïve Bayes is a simple probabilistic based prediction technique based on the application of the Bayes theorem or rules with a strong assumption of independence on features, meaning that a feature in a data is not related to the presence or absence of other features in the same data. The attributes used are Force, Gender, Study Program, Working Status, Scholarship Status, Father's Income, Semester 1 IP, Semester 2 IP, Semester 3 IPS, Semester 1 SKS, Semester 2 SKS, Semester 3 SKS and Judicial Date. The results of this study have an accuracy level of 90.36 and can be used as a basis for making decisions to determine policies by the University of Budi Luhur.

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#Jurnal
Bidang Ilmu: Ilmu Komputer

DAMPAK TAYANGAN KOREAN DRAMA DI NEW MEDIA TERHADAP PERILAKU REMAJA KOTA KOREAN LOVERS DI JAKARTA

Di upload pada: 28/05/2021 11:56:59 wib - Dilihat: 103 kali

Abstract
The purpose of this research is to find out the impact of Korean dramas
which is aired by New Media against the behaviour of teenagers
populated in Jakarta. Korean Wave is a term to describe a spread of
Korean popular culture, which is consisted of drama, music, fashion, and
its movies to the whole world. In this research, the researchers analyse
one of the Korean popular culture, which is Korean drama series. The
purposes of this research are to discover both good and negative impact
as the result of enjoying the Korean drama series screening and to be
aware of how to take a precaution of the negative sides in consuming
time to watch Korean drama series based on the expert's opinion. The
research method to pick by the researchers is a descriptive analysis
method which describes an event based on data and facts, whereat those
will be analysed qualitatively afterwards. And, the technique of submitting
the data is by doing a profound interview, which is including the "Korean
Lovers" teenage informant in Jakarta, parents of Korean lovers, and the
Communication Lecturer. This is also adding a documentation study of
the informant. This research indicates good and negative impacts. The
good side is taken from the existence of transferring knowledge about
culture, language, and manner. Meanwhile, the negative side is taken
from the consumptive behaviour and another habit of imitating by the
teenagers, especially the Korean Lovers ones in Jakarta.
Key words: Korean Drama, New Media, Behavior

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#Jurnal
Bidang Ilmu: Ilmu Komputer

DAMPAK PENGGUNAAN GADGET TERHADAP INTERAKSI SOSIAL PADA REMAJA KARANG TARUNA KELURAHAN KARET KUNINGAN

Di upload pada: 28/05/2021 11:48:18 wib - Dilihat: 104 kali

Abstrak
Tujuan Penelitian ini adalah mengetahui adanya dampak baik maupun buruk
dari penggunaan gadget terhadap interaksi sosial di kalangan remaja karang
taruna kelurahan karet kuningan. Penggunaan gadget yang lama berakibat
ketergantungan dan berdampak pada interaksi sosial yang kurang. Metode
penelitian yang dilakukan adalah metode analisis deskriptif, yaitu metode
penelitian yang menggambarkan kejadian berdasarkan data dan fakta yang
selanjutnya dianalisis secara kualitatif. Dan teknik pengumpulan data yang
digunakan adalah observasi partisipan, wawancara dan dokumen. Dari hasil
penelitian ini di temukan bahwasannya dampak penggunaan gadget dapat
mempengaruhi remaja pada umumnya, khususnya remaja karang taruna
kelurahan karet kuningan dalam berinteraksi sosial. Di setiap kegiatan karang
taruna remaja tidak lepas dari penggunaan gadget nya. Saat berkumpul
dengan teman-teman, ketika berinteraksipun remaja enggan melihat mata
temannya karena disibukan dengan gadget nya.
Kata kunci: Gadet, Interaksi sosial, Remaja

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